1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r246196 = 1.0;
double r246197 = 4.0;
double r246198 = x;
double r246199 = y;
double r246200 = 0.75;
double r246201 = r246199 * r246200;
double r246202 = r246198 + r246201;
double r246203 = z;
double r246204 = r246202 - r246203;
double r246205 = r246197 * r246204;
double r246206 = r246205 / r246199;
double r246207 = r246196 + r246206;
return r246207;
}
double f(double x, double y, double z) {
double r246208 = 4.0;
double r246209 = x;
double r246210 = y;
double r246211 = r246209 / r246210;
double r246212 = z;
double r246213 = r246212 / r246210;
double r246214 = r246208 * r246213;
double r246215 = r246208 - r246214;
double r246216 = fma(r246208, r246211, r246215);
return r246216;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))