1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r251244 = 1.0;
double r251245 = 4.0;
double r251246 = x;
double r251247 = y;
double r251248 = 0.25;
double r251249 = r251247 * r251248;
double r251250 = r251246 + r251249;
double r251251 = z;
double r251252 = r251250 - r251251;
double r251253 = r251245 * r251252;
double r251254 = r251253 / r251247;
double r251255 = r251244 + r251254;
return r251255;
}
double f(double x, double y, double z) {
double r251256 = 4.0;
double r251257 = x;
double r251258 = y;
double r251259 = r251257 / r251258;
double r251260 = z;
double r251261 = r251260 / r251258;
double r251262 = r251259 - r251261;
double r251263 = 2.0;
double r251264 = fma(r251256, r251262, r251263);
return r251264;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))