\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{0 + 4 \cdot \left(a \cdot c\right)}{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}} \cdot \frac{1}{2 \cdot a}double f(double a, double b, double c) {
double r41595 = b;
double r41596 = -r41595;
double r41597 = r41595 * r41595;
double r41598 = 4.0;
double r41599 = a;
double r41600 = r41598 * r41599;
double r41601 = c;
double r41602 = r41600 * r41601;
double r41603 = r41597 - r41602;
double r41604 = sqrt(r41603);
double r41605 = r41596 + r41604;
double r41606 = 2.0;
double r41607 = r41606 * r41599;
double r41608 = r41605 / r41607;
return r41608;
}
double f(double a, double b, double c) {
double r41609 = 0.0;
double r41610 = 4.0;
double r41611 = a;
double r41612 = c;
double r41613 = r41611 * r41612;
double r41614 = r41610 * r41613;
double r41615 = r41609 + r41614;
double r41616 = b;
double r41617 = -r41616;
double r41618 = r41616 * r41616;
double r41619 = r41610 * r41611;
double r41620 = r41619 * r41612;
double r41621 = r41618 - r41620;
double r41622 = sqrt(r41621);
double r41623 = r41617 - r41622;
double r41624 = r41615 / r41623;
double r41625 = 1.0;
double r41626 = 2.0;
double r41627 = r41626 * r41611;
double r41628 = r41625 / r41627;
double r41629 = r41624 * r41628;
return r41629;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 52.6
rmApplied flip-+52.6
Simplified0.4
rmApplied div-inv0.5
Final simplification0.5
herbie shell --seed 2020025
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (< 4.9303800000000003e-32 a 2.02824e+31) (< 4.9303800000000003e-32 b 2.02824e+31) (< 4.9303800000000003e-32 c 2.02824e+31))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))