1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r232214 = 1.0;
double r232215 = x;
double r232216 = y;
double r232217 = z;
double r232218 = r232216 - r232217;
double r232219 = t;
double r232220 = r232216 - r232219;
double r232221 = r232218 * r232220;
double r232222 = r232215 / r232221;
double r232223 = r232214 - r232222;
return r232223;
}
double f(double x, double y, double z, double t) {
double r232224 = 1.0;
double r232225 = x;
double r232226 = y;
double r232227 = z;
double r232228 = r232226 - r232227;
double r232229 = r232225 / r232228;
double r232230 = t;
double r232231 = r232226 - r232230;
double r232232 = r232229 / r232231;
double r232233 = r232224 - r232232;
return r232233;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2020025
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))