x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r254506 = x;
double r254507 = y;
double r254508 = r254507 - r254506;
double r254509 = z;
double r254510 = r254508 * r254509;
double r254511 = r254506 + r254510;
return r254511;
}
double f(double x, double y, double z) {
double r254512 = x;
double r254513 = y;
double r254514 = r254513 - r254512;
double r254515 = z;
double r254516 = r254514 * r254515;
double r254517 = r254512 + r254516;
return r254517;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))