x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r219888 = x;
double r219889 = r219888 * r219888;
double r219890 = y;
double r219891 = 4.0;
double r219892 = r219890 * r219891;
double r219893 = z;
double r219894 = r219892 * r219893;
double r219895 = r219889 - r219894;
return r219895;
}
double f(double x, double y, double z) {
double r219896 = x;
double r219897 = r219896 * r219896;
double r219898 = y;
double r219899 = 4.0;
double r219900 = r219898 * r219899;
double r219901 = z;
double r219902 = r219900 * r219901;
double r219903 = r219897 - r219902;
return r219903;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))