x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r139045 = x;
double r139046 = y;
double r139047 = r139046 * r139046;
double r139048 = r139045 - r139047;
return r139048;
}
double f(double x, double y) {
double r139049 = x;
double r139050 = y;
double r139051 = r139050 * r139050;
double r139052 = r139049 - r139051;
return r139052;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))