\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r109485 = x;
double r109486 = y;
double r109487 = r109485 * r109486;
double r109488 = z;
double r109489 = t;
double r109490 = r109488 * r109489;
double r109491 = r109487 + r109490;
double r109492 = a;
double r109493 = b;
double r109494 = r109492 * r109493;
double r109495 = r109491 + r109494;
return r109495;
}
double f(double x, double y, double z, double t, double a, double b) {
double r109496 = x;
double r109497 = y;
double r109498 = r109496 * r109497;
double r109499 = z;
double r109500 = t;
double r109501 = r109499 * r109500;
double r109502 = r109498 + r109501;
double r109503 = a;
double r109504 = b;
double r109505 = r109503 * r109504;
double r109506 = r109502 + r109505;
return r109506;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))