x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r126800 = x;
double r126801 = y;
double r126802 = r126800 * r126801;
double r126803 = z;
double r126804 = t;
double r126805 = r126803 * r126804;
double r126806 = r126802 - r126805;
return r126806;
}
double f(double x, double y, double z, double t) {
double r126807 = x;
double r126808 = y;
double r126809 = r126807 * r126808;
double r126810 = z;
double r126811 = t;
double r126812 = r126810 * r126811;
double r126813 = r126809 - r126812;
return r126813;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))