Average Error: 9.4 → 0.1
Time: 3.3s
Precision: 64
\[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\]
\[\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)\]
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)
double f(double x, double y) {
        double r958860 = x;
        double r958861 = y;
        double r958862 = r958860 / r958861;
        double r958863 = 1.0;
        double r958864 = r958862 + r958863;
        double r958865 = r958860 * r958864;
        double r958866 = r958860 + r958863;
        double r958867 = r958865 / r958866;
        return r958867;
}

double f(double x, double y) {
        double r958868 = x;
        double r958869 = 1.0;
        double r958870 = r958868 + r958869;
        double r958871 = r958868 / r958870;
        double r958872 = y;
        double r958873 = r958868 / r958872;
        double r958874 = r958873 + r958869;
        double r958875 = r958871 * r958874;
        return r958875;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original9.4
Target0.1
Herbie0.1
\[\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}\]

Derivation

  1. Initial program 9.4

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\]
  2. Using strategy rm
  3. Applied associate-/l*0.1

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}}\]
  4. Using strategy rm
  5. Applied associate-/r/0.1

    \[\leadsto \color{blue}{\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)}\]
  6. Final simplification0.1

    \[\leadsto \frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)\]

Reproduce

herbie shell --seed 2020025 
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1)))

  (/ (* x (+ (/ x y) 1)) (+ x 1)))