\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r364014 = d1;
double r364015 = d2;
double r364016 = r364014 * r364015;
double r364017 = d3;
double r364018 = r364014 * r364017;
double r364019 = r364016 - r364018;
double r364020 = d4;
double r364021 = r364020 * r364014;
double r364022 = r364019 + r364021;
double r364023 = r364014 * r364014;
double r364024 = r364022 - r364023;
return r364024;
}
double f(double d1, double d2, double d3, double d4) {
double r364025 = d2;
double r364026 = d3;
double r364027 = r364025 - r364026;
double r364028 = d1;
double r364029 = d4;
double r364030 = r364029 - r364028;
double r364031 = r364028 * r364030;
double r364032 = fma(r364027, r364028, r364031);
return r364032;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))