\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r82382 = 1.0;
double r82383 = 6.0;
double r82384 = r82382 / r82383;
double r82385 = -2.0;
double r82386 = u1;
double r82387 = log(r82386);
double r82388 = r82385 * r82387;
double r82389 = 0.5;
double r82390 = pow(r82388, r82389);
double r82391 = r82384 * r82390;
double r82392 = 2.0;
double r82393 = atan2(1.0, 0.0);
double r82394 = r82392 * r82393;
double r82395 = u2;
double r82396 = r82394 * r82395;
double r82397 = cos(r82396);
double r82398 = r82391 * r82397;
double r82399 = r82398 + r82389;
return r82399;
}
double f(double u1, double u2) {
double r82400 = 1.0;
double r82401 = -2.0;
double r82402 = u1;
double r82403 = log(r82402);
double r82404 = r82401 * r82403;
double r82405 = 0.5;
double r82406 = pow(r82404, r82405);
double r82407 = r82400 * r82406;
double r82408 = 6.0;
double r82409 = r82407 / r82408;
double r82410 = 2.0;
double r82411 = atan2(1.0, 0.0);
double r82412 = r82410 * r82411;
double r82413 = u2;
double r82414 = r82412 * r82413;
double r82415 = cos(r82414);
double r82416 = r82409 * r82415;
double r82417 = r82416 + r82405;
return r82417;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
Final simplification0.3
herbie shell --seed 2020024 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))