x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r214441 = x;
double r214442 = 2.0;
double r214443 = r214441 * r214442;
double r214444 = y;
double r214445 = r214443 - r214444;
return r214445;
}
double f(double x, double y) {
double r214446 = x;
double r214447 = 2.0;
double r214448 = r214446 * r214447;
double r214449 = y;
double r214450 = r214448 - r214449;
return r214450;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))