x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)x + \left(\left(y - x\right) \cdot \left(4 - 6 \cdot z\right) + \left(y - x\right) \cdot \mathsf{fma}\left(-z, 6, z \cdot 6\right)\right)double f(double x, double y, double z) {
double r252806 = x;
double r252807 = y;
double r252808 = r252807 - r252806;
double r252809 = 6.0;
double r252810 = r252808 * r252809;
double r252811 = 2.0;
double r252812 = 3.0;
double r252813 = r252811 / r252812;
double r252814 = z;
double r252815 = r252813 - r252814;
double r252816 = r252810 * r252815;
double r252817 = r252806 + r252816;
return r252817;
}
double f(double x, double y, double z) {
double r252818 = x;
double r252819 = y;
double r252820 = r252819 - r252818;
double r252821 = 4.0;
double r252822 = 6.0;
double r252823 = z;
double r252824 = r252822 * r252823;
double r252825 = r252821 - r252824;
double r252826 = r252820 * r252825;
double r252827 = -r252823;
double r252828 = r252823 * r252822;
double r252829 = fma(r252827, r252822, r252828);
double r252830 = r252820 * r252829;
double r252831 = r252826 + r252830;
double r252832 = r252818 + r252831;
return r252832;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied associate-*l*0.2
Taylor expanded around 0 0.2
rmApplied add-sqr-sqrt0.2
Applied prod-diff0.2
Applied distribute-lft-in0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))