1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{\frac{1}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r213796 = 1.0;
double r213797 = x;
double r213798 = y;
double r213799 = z;
double r213800 = r213798 - r213799;
double r213801 = t;
double r213802 = r213798 - r213801;
double r213803 = r213800 * r213802;
double r213804 = r213797 / r213803;
double r213805 = r213796 - r213804;
return r213805;
}
double f(double x, double y, double z, double t) {
double r213806 = 1.0;
double r213807 = x;
double r213808 = 1.0;
double r213809 = y;
double r213810 = z;
double r213811 = r213809 - r213810;
double r213812 = r213808 / r213811;
double r213813 = t;
double r213814 = r213809 - r213813;
double r213815 = r213812 / r213814;
double r213816 = r213807 * r213815;
double r213817 = r213806 - r213816;
return r213817;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied div-inv0.8
rmApplied associate-/r*0.8
Final simplification0.8
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))