x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r185165 = x;
double r185166 = y;
double r185167 = 4.0;
double r185168 = r185166 * r185167;
double r185169 = z;
double r185170 = r185168 * r185169;
double r185171 = r185165 - r185170;
return r185171;
}
double f(double x, double y, double z) {
double r185172 = x;
double r185173 = y;
double r185174 = 4.0;
double r185175 = r185173 * r185174;
double r185176 = z;
double r185177 = r185175 * r185176;
double r185178 = r185172 - r185177;
return r185178;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))