x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r184267 = x;
double r184268 = y;
double r184269 = r184268 - r184267;
double r184270 = z;
double r184271 = r184269 * r184270;
double r184272 = r184267 + r184271;
return r184272;
}
double f(double x, double y, double z) {
double r184273 = z;
double r184274 = y;
double r184275 = x;
double r184276 = r184274 - r184275;
double r184277 = fma(r184273, r184276, r184275);
return r184277;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))