x \cdot \cos y - z \cdot \sin y
\left(\sqrt[3]{x \cdot \cos y} \cdot \sqrt[3]{x \cdot \cos y}\right) \cdot \sqrt[3]{x \cdot \cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r167001 = x;
double r167002 = y;
double r167003 = cos(r167002);
double r167004 = r167001 * r167003;
double r167005 = z;
double r167006 = sin(r167002);
double r167007 = r167005 * r167006;
double r167008 = r167004 - r167007;
return r167008;
}
double f(double x, double y, double z) {
double r167009 = x;
double r167010 = y;
double r167011 = cos(r167010);
double r167012 = r167009 * r167011;
double r167013 = cbrt(r167012);
double r167014 = r167013 * r167013;
double r167015 = r167014 * r167013;
double r167016 = z;
double r167017 = sin(r167010);
double r167018 = r167016 * r167017;
double r167019 = r167015 - r167018;
return r167019;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.9
Final simplification0.9
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))