x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r230714 = x;
double r230715 = r230714 * r230714;
double r230716 = y;
double r230717 = 4.0;
double r230718 = r230716 * r230717;
double r230719 = z;
double r230720 = r230718 * r230719;
double r230721 = r230715 - r230720;
return r230721;
}
double f(double x, double y, double z) {
double r230722 = x;
double r230723 = y;
double r230724 = 4.0;
double r230725 = r230723 * r230724;
double r230726 = z;
double r230727 = r230725 * r230726;
double r230728 = -r230727;
double r230729 = fma(r230722, r230722, r230728);
return r230729;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))