x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r125847 = x;
double r125848 = y;
double r125849 = r125848 * r125848;
double r125850 = r125847 - r125849;
return r125850;
}
double f(double x, double y) {
double r125851 = x;
double r125852 = y;
double r125853 = r125852 * r125852;
double r125854 = r125851 - r125853;
return r125854;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))