\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r167227 = x;
double r167228 = y;
double r167229 = sin(r167228);
double r167230 = r167227 + r167229;
double r167231 = z;
double r167232 = cos(r167228);
double r167233 = r167231 * r167232;
double r167234 = r167230 + r167233;
return r167234;
}
double f(double x, double y, double z) {
double r167235 = x;
double r167236 = y;
double r167237 = sin(r167236);
double r167238 = r167235 + r167237;
double r167239 = z;
double r167240 = cos(r167236);
double r167241 = r167239 * r167240;
double r167242 = r167238 + r167241;
return r167242;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))