x \cdot \left(\left(\left(\left(y + z\right) + z\right) + y\right) + t\right) + y \cdot 5
\mathsf{fma}\left(y + z, x + x, \mathsf{fma}\left(5, y, t \cdot x\right)\right)double f(double x, double y, double z, double t) {
double r149286 = x;
double r149287 = y;
double r149288 = z;
double r149289 = r149287 + r149288;
double r149290 = r149289 + r149288;
double r149291 = r149290 + r149287;
double r149292 = t;
double r149293 = r149291 + r149292;
double r149294 = r149286 * r149293;
double r149295 = 5.0;
double r149296 = r149287 * r149295;
double r149297 = r149294 + r149296;
return r149297;
}
double f(double x, double y, double z, double t) {
double r149298 = y;
double r149299 = z;
double r149300 = r149298 + r149299;
double r149301 = x;
double r149302 = r149301 + r149301;
double r149303 = 5.0;
double r149304 = t;
double r149305 = r149304 * r149301;
double r149306 = fma(r149303, r149298, r149305);
double r149307 = fma(r149300, r149302, r149306);
return r149307;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, B"
:precision binary64
(+ (* x (+ (+ (+ (+ y z) z) y) t)) (* y 5)))