x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r132170 = x;
double r132171 = y;
double r132172 = r132170 * r132171;
double r132173 = z;
double r132174 = t;
double r132175 = r132173 * r132174;
double r132176 = r132172 - r132175;
return r132176;
}
double f(double x, double y, double z, double t) {
double r132177 = x;
double r132178 = y;
double r132179 = r132177 * r132178;
double r132180 = z;
double r132181 = t;
double r132182 = r132180 * r132181;
double r132183 = r132179 - r132182;
return r132183;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))