x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r112664 = x;
double r112665 = y;
double r112666 = z;
double r112667 = r112666 + r112664;
double r112668 = r112665 * r112667;
double r112669 = r112664 + r112668;
return r112669;
}
double f(double x, double y, double z) {
double r112670 = y;
double r112671 = z;
double r112672 = x;
double r112673 = fma(r112670, r112672, r112672);
double r112674 = fma(r112670, r112671, r112673);
return r112674;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))