\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r724650 = 60.0;
double r724651 = x;
double r724652 = y;
double r724653 = r724651 - r724652;
double r724654 = r724650 * r724653;
double r724655 = z;
double r724656 = t;
double r724657 = r724655 - r724656;
double r724658 = r724654 / r724657;
double r724659 = a;
double r724660 = 120.0;
double r724661 = r724659 * r724660;
double r724662 = r724658 + r724661;
return r724662;
}
double f(double x, double y, double z, double t, double a) {
double r724663 = 120.0;
double r724664 = a;
double r724665 = 60.0;
double r724666 = z;
double r724667 = t;
double r724668 = r724666 - r724667;
double r724669 = x;
double r724670 = y;
double r724671 = r724669 - r724670;
double r724672 = r724668 / r724671;
double r724673 = r724665 / r724672;
double r724674 = fma(r724663, r724664, r724673);
return r724674;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))