\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r797677 = x;
double r797678 = y;
double r797679 = z;
double r797680 = t;
double r797681 = r797679 * r797680;
double r797682 = r797678 - r797681;
double r797683 = r797677 / r797682;
return r797683;
}
double f(double x, double y, double z, double t) {
double r797684 = x;
double r797685 = y;
double r797686 = z;
double r797687 = t;
double r797688 = r797686 * r797687;
double r797689 = r797685 - r797688;
double r797690 = r797684 / r797689;
return r797690;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))