x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r591300 = x;
double r591301 = y;
double r591302 = z;
double r591303 = r591301 * r591302;
double r591304 = r591300 - r591303;
return r591304;
}
double f(double x, double y, double z) {
double r591305 = x;
double r591306 = y;
double r591307 = z;
double r591308 = r591306 * r591307;
double r591309 = r591305 - r591308;
return r591309;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))