x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}x - \left(\left(y - z\right) \cdot \frac{1}{\left(t - z\right) + 1}\right) \cdot adouble f(double x, double y, double z, double t, double a) {
double r612962 = x;
double r612963 = y;
double r612964 = z;
double r612965 = r612963 - r612964;
double r612966 = t;
double r612967 = r612966 - r612964;
double r612968 = 1.0;
double r612969 = r612967 + r612968;
double r612970 = a;
double r612971 = r612969 / r612970;
double r612972 = r612965 / r612971;
double r612973 = r612962 - r612972;
return r612973;
}
double f(double x, double y, double z, double t, double a) {
double r612974 = x;
double r612975 = y;
double r612976 = z;
double r612977 = r612975 - r612976;
double r612978 = 1.0;
double r612979 = t;
double r612980 = r612979 - r612976;
double r612981 = 1.0;
double r612982 = r612980 + r612981;
double r612983 = r612978 / r612982;
double r612984 = r612977 * r612983;
double r612985 = a;
double r612986 = r612984 * r612985;
double r612987 = r612974 - r612986;
return r612987;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 2.1 |
|---|---|
| Target | 0.2 |
| Herbie | 0.3 |
Initial program 2.1
rmApplied div-inv2.2
Applied associate-/r*0.3
rmApplied div-inv0.3
rmApplied div-inv0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:precision binary64
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1)) a))
(- x (/ (- y z) (/ (+ (- t z) 1) a))))