\frac{x \cdot 2}{y \cdot z - t \cdot z}\begin{array}{l}
\mathbf{if}\;z \le -1.6539304554457753 \cdot 10^{33}:\\
\;\;\;\;\frac{x \cdot \frac{2}{y - t}}{z}\\
\mathbf{elif}\;z \le 1.79162799052716663 \cdot 10^{-139}:\\
\;\;\;\;\frac{x}{\frac{z \cdot \left(y - t\right)}{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{\frac{y - t}{2}}\\
\end{array}double f(double x, double y, double z, double t) {
double r469111 = x;
double r469112 = 2.0;
double r469113 = r469111 * r469112;
double r469114 = y;
double r469115 = z;
double r469116 = r469114 * r469115;
double r469117 = t;
double r469118 = r469117 * r469115;
double r469119 = r469116 - r469118;
double r469120 = r469113 / r469119;
return r469120;
}
double f(double x, double y, double z, double t) {
double r469121 = z;
double r469122 = -1.6539304554457753e+33;
bool r469123 = r469121 <= r469122;
double r469124 = x;
double r469125 = 2.0;
double r469126 = y;
double r469127 = t;
double r469128 = r469126 - r469127;
double r469129 = r469125 / r469128;
double r469130 = r469124 * r469129;
double r469131 = r469130 / r469121;
double r469132 = 1.7916279905271666e-139;
bool r469133 = r469121 <= r469132;
double r469134 = r469121 * r469128;
double r469135 = r469134 / r469125;
double r469136 = r469124 / r469135;
double r469137 = r469124 / r469121;
double r469138 = r469128 / r469125;
double r469139 = r469137 / r469138;
double r469140 = r469133 ? r469136 : r469139;
double r469141 = r469123 ? r469131 : r469140;
return r469141;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.9 |
|---|---|
| Target | 2.2 |
| Herbie | 2.8 |
if z < -1.6539304554457753e+33Initial program 11.6
Simplified9.8
rmApplied div-inv9.8
Simplified9.1
rmApplied associate-*r/2.6
if -1.6539304554457753e+33 < z < 1.7916279905271666e-139Initial program 2.8
Simplified2.8
if 1.7916279905271666e-139 < z Initial program 7.7
Simplified6.2
rmApplied *-un-lft-identity6.2
Applied times-frac6.1
Applied associate-/r*2.8
Simplified2.8
Final simplification2.8
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(if (< (/ (* x 2) (- (* y z) (* t z))) -2.559141628295061e-13) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 1.0450278273301259e-269) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2)))
(/ (* x 2) (- (* y z) (* t z))))