\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r537952 = x;
double r537953 = y;
double r537954 = r537952 - r537953;
double r537955 = 2.0;
double r537956 = r537952 * r537955;
double r537957 = r537956 * r537953;
double r537958 = r537954 / r537957;
return r537958;
}
double f(double x, double y) {
double r537959 = 0.5;
double r537960 = 1.0;
double r537961 = y;
double r537962 = r537960 / r537961;
double r537963 = x;
double r537964 = r537960 / r537963;
double r537965 = r537962 - r537964;
double r537966 = r537959 * r537965;
return r537966;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))