\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r510476 = x;
double r510477 = y;
double r510478 = r510476 * r510477;
double r510479 = r510477 * r510477;
double r510480 = r510478 + r510479;
double r510481 = z;
double r510482 = r510477 * r510481;
double r510483 = r510480 - r510482;
double r510484 = r510483 - r510479;
return r510484;
}
double f(double x, double y, double z) {
double r510485 = y;
double r510486 = x;
double r510487 = z;
double r510488 = r510486 - r510487;
double r510489 = 0.0;
double r510490 = fma(r510485, r510488, r510489);
return r510490;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))