x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)x + \left(\left(y - x\right) \cdot \left(6 \cdot \frac{2}{3}\right) + \left(z \cdot \left(x - y\right)\right) \cdot 6\right)double f(double x, double y, double z) {
double r218843 = x;
double r218844 = y;
double r218845 = r218844 - r218843;
double r218846 = 6.0;
double r218847 = r218845 * r218846;
double r218848 = 2.0;
double r218849 = 3.0;
double r218850 = r218848 / r218849;
double r218851 = z;
double r218852 = r218850 - r218851;
double r218853 = r218847 * r218852;
double r218854 = r218843 + r218853;
return r218854;
}
double f(double x, double y, double z) {
double r218855 = x;
double r218856 = y;
double r218857 = r218856 - r218855;
double r218858 = 6.0;
double r218859 = 2.0;
double r218860 = 3.0;
double r218861 = r218859 / r218860;
double r218862 = r218858 * r218861;
double r218863 = r218857 * r218862;
double r218864 = z;
double r218865 = r218855 - r218856;
double r218866 = r218864 * r218865;
double r218867 = r218866 * r218858;
double r218868 = r218863 + r218867;
double r218869 = r218855 + r218868;
return r218869;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
rmApplied associate-*l*0.2
Taylor expanded around inf 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020024
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))