\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r251904 = x;
double r251905 = 2.0;
double r251906 = r251904 / r251905;
double r251907 = y;
double r251908 = r251907 * r251904;
double r251909 = r251906 + r251908;
double r251910 = z;
double r251911 = r251909 + r251910;
return r251911;
}
double f(double x, double y, double z) {
double r251912 = x;
double r251913 = y;
double r251914 = 0.5;
double r251915 = r251913 + r251914;
double r251916 = r251912 * r251915;
double r251917 = z;
double r251918 = r251916 + r251917;
return r251918;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))