x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r199685 = x;
double r199686 = y;
double r199687 = r199686 - r199685;
double r199688 = z;
double r199689 = r199687 * r199688;
double r199690 = r199685 + r199689;
return r199690;
}
double f(double x, double y, double z) {
double r199691 = x;
double r199692 = y;
double r199693 = r199692 - r199691;
double r199694 = z;
double r199695 = r199693 * r199694;
double r199696 = r199691 + r199695;
return r199696;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))