x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r171789 = x;
double r171790 = y;
double r171791 = r171790 * r171790;
double r171792 = r171789 - r171791;
return r171792;
}
double f(double x, double y) {
double r171793 = x;
double r171794 = y;
double r171795 = r171794 * r171794;
double r171796 = r171793 - r171795;
return r171796;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))