x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r132653 = x;
double r132654 = y;
double r132655 = r132653 * r132654;
double r132656 = z;
double r132657 = t;
double r132658 = r132656 * r132657;
double r132659 = r132655 + r132658;
return r132659;
}
double f(double x, double y, double z, double t) {
double r132660 = x;
double r132661 = y;
double r132662 = r132660 * r132661;
double r132663 = z;
double r132664 = t;
double r132665 = r132663 * r132664;
double r132666 = r132662 + r132665;
return r132666;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))