\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r734451 = 4.0;
double r734452 = x;
double r734453 = y;
double r734454 = r734452 - r734453;
double r734455 = z;
double r734456 = 0.5;
double r734457 = r734455 * r734456;
double r734458 = r734454 - r734457;
double r734459 = r734451 * r734458;
double r734460 = r734459 / r734455;
return r734460;
}
double f(double x, double y, double z) {
double r734461 = 4.0;
double r734462 = x;
double r734463 = y;
double r734464 = r734462 - r734463;
double r734465 = z;
double r734466 = r734464 / r734465;
double r734467 = r734461 * r734466;
double r734468 = 2.0;
double r734469 = -r734468;
double r734470 = r734467 + r734469;
return r734470;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))