\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r732451 = x;
double r732452 = y;
double r732453 = r732451 * r732452;
double r732454 = z;
double r732455 = t;
double r732456 = r732454 * r732455;
double r732457 = r732453 - r732456;
double r732458 = a;
double r732459 = r732457 / r732458;
return r732459;
}
double f(double x, double y, double z, double t, double a) {
double r732460 = x;
double r732461 = y;
double r732462 = r732460 * r732461;
double r732463 = z;
double r732464 = t;
double r732465 = r732463 * r732464;
double r732466 = r732462 - r732465;
double r732467 = a;
double r732468 = r732466 / r732467;
return r732468;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.8 |
|---|---|
| Target | 6.1 |
| Herbie | 7.8 |
Initial program 7.8
Final simplification7.8
herbie shell --seed 2020024
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))