\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r624139 = x;
double r624140 = y;
double r624141 = z;
double r624142 = t;
double r624143 = r624141 * r624142;
double r624144 = r624140 - r624143;
double r624145 = r624139 / r624144;
return r624145;
}
double f(double x, double y, double z, double t) {
double r624146 = x;
double r624147 = y;
double r624148 = z;
double r624149 = t;
double r624150 = r624148 * r624149;
double r624151 = r624147 - r624150;
double r624152 = r624146 / r624151;
return r624152;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020024
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))