2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r530865 = 2.0;
double r530866 = x;
double r530867 = r530866 * r530866;
double r530868 = y;
double r530869 = r530866 * r530868;
double r530870 = r530867 - r530869;
double r530871 = r530865 * r530870;
return r530871;
}
double f(double x, double y) {
double r530872 = 2.0;
double r530873 = x;
double r530874 = r530873 * r530873;
double r530875 = y;
double r530876 = r530873 * r530875;
double r530877 = r530874 - r530876;
double r530878 = r530872 * r530877;
return r530878;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))