1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r258969 = 1.0;
double r258970 = 4.0;
double r258971 = x;
double r258972 = y;
double r258973 = 0.75;
double r258974 = r258972 * r258973;
double r258975 = r258971 + r258974;
double r258976 = z;
double r258977 = r258975 - r258976;
double r258978 = r258970 * r258977;
double r258979 = r258978 / r258972;
double r258980 = r258969 + r258979;
return r258980;
}
double f(double x, double y, double z) {
double r258981 = 1.0;
double r258982 = 0.75;
double r258983 = 4.0;
double r258984 = r258982 * r258983;
double r258985 = r258981 + r258984;
double r258986 = x;
double r258987 = z;
double r258988 = r258986 - r258987;
double r258989 = y;
double r258990 = r258988 / r258989;
double r258991 = r258983 * r258990;
double r258992 = r258985 + r258991;
return r258992;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-lft-in0.0
Applied associate-+r+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020024
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))