\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{4}{\frac{2}{a \cdot c}} \cdot \frac{\frac{1}{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}}{a}double f(double a, double b, double c) {
double r32465 = b;
double r32466 = -r32465;
double r32467 = r32465 * r32465;
double r32468 = 4.0;
double r32469 = a;
double r32470 = r32468 * r32469;
double r32471 = c;
double r32472 = r32470 * r32471;
double r32473 = r32467 - r32472;
double r32474 = sqrt(r32473);
double r32475 = r32466 + r32474;
double r32476 = 2.0;
double r32477 = r32476 * r32469;
double r32478 = r32475 / r32477;
return r32478;
}
double f(double a, double b, double c) {
double r32479 = 4.0;
double r32480 = 2.0;
double r32481 = a;
double r32482 = c;
double r32483 = r32481 * r32482;
double r32484 = r32480 / r32483;
double r32485 = r32479 / r32484;
double r32486 = 1.0;
double r32487 = b;
double r32488 = -r32487;
double r32489 = r32487 * r32487;
double r32490 = r32479 * r32481;
double r32491 = r32490 * r32482;
double r32492 = r32489 - r32491;
double r32493 = sqrt(r32492);
double r32494 = r32488 - r32493;
double r32495 = r32486 / r32494;
double r32496 = r32495 / r32481;
double r32497 = r32485 * r32496;
return r32497;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 43.6
rmApplied flip-+43.6
Simplified0.4
rmApplied div-inv0.5
Applied times-frac0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2020021 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (< 1.11022e-16 a 9.0072e+15) (< 1.11022e-16 b 9.0072e+15) (< 1.11022e-16 c 9.0072e+15))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))