\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r265111 = d1;
double r265112 = d2;
double r265113 = r265111 * r265112;
double r265114 = d3;
double r265115 = r265111 * r265114;
double r265116 = r265113 - r265115;
double r265117 = d4;
double r265118 = r265117 * r265111;
double r265119 = r265116 + r265118;
double r265120 = r265111 * r265111;
double r265121 = r265119 - r265120;
return r265121;
}
double f(double d1, double d2, double d3, double d4) {
double r265122 = d2;
double r265123 = d3;
double r265124 = r265122 - r265123;
double r265125 = d1;
double r265126 = d4;
double r265127 = r265126 - r265125;
double r265128 = r265125 * r265127;
double r265129 = fma(r265124, r265125, r265128);
return r265129;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))