x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)double f(double x, double y, double z) {
double r220980 = x;
double r220981 = y;
double r220982 = r220981 - r220980;
double r220983 = 6.0;
double r220984 = r220982 * r220983;
double r220985 = 2.0;
double r220986 = 3.0;
double r220987 = r220985 / r220986;
double r220988 = z;
double r220989 = r220987 - r220988;
double r220990 = r220984 * r220989;
double r220991 = r220980 + r220990;
return r220991;
}
double f(double x, double y, double z) {
double r220992 = y;
double r220993 = x;
double r220994 = r220992 - r220993;
double r220995 = 6.0;
double r220996 = 2.0;
double r220997 = 3.0;
double r220998 = r220996 / r220997;
double r220999 = z;
double r221000 = r220998 - r220999;
double r221001 = r220995 * r221000;
double r221002 = fma(r220994, r221001, r220993);
double r221003 = -r220999;
double r221004 = 1.0;
double r221005 = r220999 * r221004;
double r221006 = fma(r221003, r221004, r221005);
double r221007 = r220994 * r220995;
double r221008 = r221006 * r221007;
double r221009 = r221002 + r221008;
return r221009;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-sqr-sqrt0.4
Applied prod-diff0.4
Applied distribute-rgt-in0.4
Applied associate-+r+0.4
Simplified0.3
Final simplification0.3
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))