\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r241663 = x;
double r241664 = 2.0;
double r241665 = r241663 / r241664;
double r241666 = y;
double r241667 = r241666 * r241663;
double r241668 = r241665 + r241667;
double r241669 = z;
double r241670 = r241668 + r241669;
return r241670;
}
double f(double x, double y, double z) {
double r241671 = x;
double r241672 = y;
double r241673 = z;
double r241674 = fma(r241671, r241672, r241673);
double r241675 = 2.0;
double r241676 = r241671 / r241675;
double r241677 = r241674 + r241676;
return r241677;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))