x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r188420 = x;
double r188421 = y;
double r188422 = 4.0;
double r188423 = r188421 * r188422;
double r188424 = z;
double r188425 = r188423 * r188424;
double r188426 = r188420 - r188425;
return r188426;
}
double f(double x, double y, double z) {
double r188427 = x;
double r188428 = y;
double r188429 = 4.0;
double r188430 = r188428 * r188429;
double r188431 = z;
double r188432 = r188430 * r188431;
double r188433 = r188427 - r188432;
return r188433;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))