x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r206603 = x;
double r206604 = y;
double r206605 = r206604 - r206603;
double r206606 = z;
double r206607 = r206605 * r206606;
double r206608 = r206603 + r206607;
return r206608;
}
double f(double x, double y, double z) {
double r206609 = z;
double r206610 = y;
double r206611 = x;
double r206612 = r206610 - r206611;
double r206613 = fma(r206609, r206612, r206611);
return r206613;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))