x \cdot \cos y - z \cdot \sin y
\left(x \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right)\right) \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r188673 = x;
double r188674 = y;
double r188675 = cos(r188674);
double r188676 = r188673 * r188675;
double r188677 = z;
double r188678 = sin(r188674);
double r188679 = r188677 * r188678;
double r188680 = r188676 - r188679;
return r188680;
}
double f(double x, double y, double z) {
double r188681 = x;
double r188682 = y;
double r188683 = cos(r188682);
double r188684 = cbrt(r188683);
double r188685 = r188684 * r188684;
double r188686 = log1p(r188685);
double r188687 = expm1(r188686);
double r188688 = r188681 * r188687;
double r188689 = expm1(r188684);
double r188690 = log1p(r188689);
double r188691 = r188684 * r188690;
double r188692 = cbrt(r188691);
double r188693 = cbrt(r188684);
double r188694 = r188692 * r188693;
double r188695 = r188688 * r188694;
double r188696 = z;
double r188697 = sin(r188682);
double r188698 = r188696 * r188697;
double r188699 = r188695 - r188698;
return r188699;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied expm1-log1p-u0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
rmApplied log1p-expm1-u0.4
Final simplification0.4
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))