x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r206215 = x;
double r206216 = y;
double r206217 = sin(r206216);
double r206218 = r206215 * r206217;
double r206219 = z;
double r206220 = cos(r206216);
double r206221 = r206219 * r206220;
double r206222 = r206218 + r206221;
return r206222;
}
double f(double x, double y, double z) {
double r206223 = x;
double r206224 = y;
double r206225 = sin(r206224);
double r206226 = z;
double r206227 = cos(r206224);
double r206228 = r206226 * r206227;
double r206229 = fma(r206223, r206225, r206228);
return r206229;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))