x \cdot \cos y + z \cdot \sin y
\left(x \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right)\right) \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right) + z \cdot \sin ydouble f(double x, double y, double z) {
double r199244 = x;
double r199245 = y;
double r199246 = cos(r199245);
double r199247 = r199244 * r199246;
double r199248 = z;
double r199249 = sin(r199245);
double r199250 = r199248 * r199249;
double r199251 = r199247 + r199250;
return r199251;
}
double f(double x, double y, double z) {
double r199252 = x;
double r199253 = y;
double r199254 = cos(r199253);
double r199255 = cbrt(r199254);
double r199256 = r199255 * r199255;
double r199257 = log1p(r199256);
double r199258 = expm1(r199257);
double r199259 = r199252 * r199258;
double r199260 = expm1(r199255);
double r199261 = log1p(r199260);
double r199262 = r199255 * r199261;
double r199263 = cbrt(r199262);
double r199264 = cbrt(r199255);
double r199265 = r199263 * r199264;
double r199266 = r199259 * r199265;
double r199267 = z;
double r199268 = sin(r199253);
double r199269 = r199267 * r199268;
double r199270 = r199266 + r199269;
return r199270;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied expm1-log1p-u0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
rmApplied log1p-expm1-u0.4
Final simplification0.4
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))